Click when the marker crosses the green zone - 3 rounds
| Pilot | PvP Kills | NPC Kills | Deaths | Credits |
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A persistent space economy that keeps running whether you're logged in or not.
Trade across live markets, mine belts worth fighting over, take contracts, and build standing with whichever faction earns it. Everything - credits, ships, reputation, bases - saves to your callsign.
Free to play, runs in your browser - nothing to install.
Runs smoothest on Chrome, Edge or another Chromium-based browser with hardware acceleration on. Firefox works too, but may need hardware acceleration enabled by hand (Settings → Performance).
Trade hubs and industrial worlds with real law. Safer margins, dearer prices - a good place to learn before you owe anyone standing.
Mining colonies that pay for ore because they produce so much of it. Thinner law, heavier raids - the belts are worth more because fewer pilots last out here.
Ruins, isolated stations, old wrecks and hidden signals worth scanning for. Nobody's coming to help - that's usually the point.
Live per-system markets swing with supply - a mining colony sells ore cheap, an industrial world pays dear for it.
Ore, metal, tech and volatile rock. Scanners find the rich veins, drones speed up the yield, greed costs you the fuse.
Pirates raid, troopers respond, turrets guard the stations. Get wanted enough and the whole galaxy starts looking for you.
Claim planet bases, run contracts, and build standing with a faction that actually remembers what you did for them.
This is the actual star chart - the same nine systems, the same gate links, the same layout you'll see in-game. Every station runs its own market, every belt its own mix of ore, and every system its own status with troopers, pirates and raids to match.
Standing Orders is a solo hobby project, built in the open and still growing.